====== General Settings ====== ---- ===== General ===== === Output directory === The output directory where all atlas directories will be created. === Size scalar === A scalar on the size of all the trees in every atlas. === LOD distance scalar === A scalar on the LOD distances of all the trees in every atlas. ---- ===== Memory ===== === Unload hidden data === When enabled, the Compiler will unload tree and texture data for any trees not in the currently shown atlas. This will save on memory in very large compile projects. ---- ===== Steps ===== === Clear output === When enabled, the output window will be cleared before compiling begins. === Copy textures === When enabled, the copy textures step will occur during compilation. === Make atlases === When enabled, texture atlases will be created and saved during compilation. === Render billboards === When enabled, billboards will be rendered at their final size, antialiased, and streaked during compilation. === Export trees === When enabled, trees files will be exported during compilation, whether this means SRT files or some other mesh export.