====== Initializing Tree Graphics ====== To load the textures and initialize the vertex and index buffers of a CTree object, call CTreeRI::InitGfx(). Note the hierarchy of the tree classes: {{ ::ctreerender.jpg?nolink |}} * "CCore" is defined in the Core library. * "CTree" is used as an alias for CCore in Forest.h. * "CTreeRI" is a templated class in need of platform-specific rendering policies. * "Render Policies" represents the render policies (textures, shaders, vertex buffers, etc) for any of the supported SpeedTree platforms. * "CTreeRender" is defined in each of the platform's renderer header files (e.g. OpenGLRenderer.h, 360Renderer.h) and is a CTreeRI object with the appropriate render policies passed in as template parameters. The typical order for initializing a tree object is: - Load an SRT file or memory block into a CTreeRI object using CTreeRI ::LoadTree() (CTreeRI is derived from CCore).\\ \\ - Call CTreeRI::InitGfx() with that tree object so that it will be ready to render using the Render Interface library. |^**Note:** The source files MyPopulate.cpp/h give an example of how to load trees and initialize their graphics. Specifically, see CMyPopulate::LoadBaseTree() and CMyPopulate::InitBaseTreeGraphics().^|