====== Proxy Generator ====== The Proxy Generator is responsible for generating proxy nodes. "Proxies" are generally stand-in objects that represent individual trees in a complete forest scene. ===== Generation ===== The Generation properties are describe in full detail under '[[generation_properties|Generation Properties]]'. \\ \\ \\ ===== Forces ===== ==== Allow Forces ==== When enabled, all forces that are checked will act on the generator. //(Boolean)// {{ :force_combo.png?200|}} ==== Forces ==== **Enabled** (checkbox) While all forces in the scene are listed in this group, only enabled forces affect this generator. ^ Click on the colored square to the right of the force name to edit its properties. ^|| \\ \\ \\ ===== Random Seeds ===== ==== Random Seeds ==== Various seed values are used to procedurally generate nodes. Each random number has been separated out into groups of like properties. //(Integer)// {{:icon_9.png?40 |}} **Randomize button**\\ Seeds can be incremented with the spinner or chosen at random via the Randomize button. All seeds can be randomized at once with 'Randomize all'. ==== Randomize All ==== Randomizes the value for all seeds used to compute this generator. //(Function)// \\ \\ ---- ===== Rotation ===== ==== Rotation: Up ==== Rotates each proxy around the local X-axis. //(Percentage)// ==== Rotation: Out ==== Rotates each proxy around the local Z-axis. //(Percentage)// ==== Rotation: Right ==== Rotates each proxy around the local Y-axis. //(Percentage)// \\ \\ ---- ===== Geometry ===== ==== Spike Height ==== The height of the proxies if no meshes are assigned (spike mode). //(Float)// ==== Spike Radius ==== The radius of the proxies if no meshes are assigned (spike mode). //(Float)// ==== Mesh ==== Multiple proxies can be defined and applied to nodes at random. Use the button controls to add [+] or remove [-] meshes. //(Multiproperty)// * **Geometry**: A named mesh or 'SRT' file from the mesh bank is used for this proxy, or a spike. * **Material**: A named material from the material bank to be applied to this proxy. * **Weight**: Probability that any node will receive this proxy mesh (this weight รท sum of all weights). \\ ---- ===== Collision ===== ==== Allow ==== Enables proxy collision for this generator. //(Boolean)// ==== Global Scale ==== Scales the size of the collision volumes as they pertain to colliding with objects from other generators. //(Percentage)// ^ See the 'Proxy Collision Detection' section of the manual for more info. ^|| ==== Self Scale ==== Scales the size of the collision volumes as they pertain to colliding with objects from within the same generator. //(Percentage)// ^ See the 'Proxy Collision Detection' section of the manual for more info. ^|| ==== Weight Scale ==== Scales the likelihood that proxies within this generator will survive the collision detection pass. //(Percentage)// ^ See the 'Proxy Collision Detection' section of the manual for more info. ^||