====== Version - 6.3.2 ====== ===== Release Notes ===== Version 6.3.2 is the immediate successor to version 6.3.0. This is a minor release, mostly to add fixes and updates to the PS4 and Xbox One versions. \\ \\ ---- ===== General Notes ===== * This is likely to be the last release to directly support DirectX 10. Please let us know via __support@speedtree.com__ if this is going to cause a problem. * PlayStation 4 performance and functionality improved. See the PlayStation 4-specific documentation for details. * Xbox One performance improved. See the Xbox One-specific documentation for details. * New directives added to every SDK header file for packing alignment. \\ ---- ===== Bug Fixes and Performance ===== * Fixed a bug related to 8x MSAA + 8x anisotropic filtering. The reference application launching dialog was passing the wrong value on launch, causing the reference application to use clamping texture samplers instead of wrapping. * Some of the shaders that shipped with the 6.3.0 were compiled with debug settings. * Fixed a dependency error in one OpenGL and one DirectX 10 VC 10 project. \\ \\