====== Introduction to SpeedTree for Unity ====== Welcome to SpeedTree for Unity. The pages in this section detail how to use the SpeedTree tools and models to their maximum effect in your Unity application. ===== How Does It Work? ===== Using SpeedTree with Unity is a three step process: * **Create a SpeedTree model**. You'll need a model to get started. Models consist of the SpeedTree files (.spm, .srt) and the textures and component meshes (.obj, .fbx) associated with it. Click [[gettingstarted|here]] to learn more about creating models in SpeedTree. * **Import the model into Unity**. SpeedTree models are imported into Unity like any other asset. They come in as a static mesh with extra vertex attributes to implement wind and smooth LOD. You can do anything with them that you can do with a static mesh inside of Unity. Click [[importing_models_into_Unity|here]] to learn more about import SpeedTree models into Unity. * **Place models in your scene**. Once imported, SpeedTree models can be placed or painted like any other static mesh. Click [[working_with_models_in_Unity|here]] to learn more about placing SpeedTree models in Unity. ===== Topics in this Section ===== Follow the links below for detailed information about using SpeedTree with Unity. [[Unity subscription|Managing Your Subscription]] [[creating_models_for_Unity|Creating Models for Unity]] [[importing_models_into_Unity|Importing Models into Unity]] [[working_with_models_in_Unity|Working with Models in Unity]]