Initializing Tree Graphics

To load the textures and initialize the vertex and index buffers of a CTree object, call CTreeRI::InitGfx(). Note the hierarchy of the tree classes:

The typical order for initializing a tree object is:

  1. Load an SRT file or memory block into a CTreeRI object using CTreeRI ::LoadTree() (CTreeRI is derived from CCore).

  2. Call CTreeRI::InitGfx() with that tree object so that it will be ready to render using the Render Interface library.
Note: The source files MyPopulate.cpp/h give an example of how to load trees and initialize their graphics. Specifically, see CMyPopulate::LoadBaseTree() and CMyPopulate::InitBaseTreeGraphics().