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SpeedTree Compiler User Manual
Introduction
Welcome
Getting Started
Testing Your Tree Models in the SpeedTree Pipeline
Glossary
User Interface
Actions Bar
Settings Bar
Property Bar
Atlas View
Object Settings
General
Textures
Compile
Atlas
Tree
Atlas Texture
Compiling
Atlas_Layout
Billboards
Effect/Wind LOD
Shader Creation
Texture Creation
Interfacing With Your Pipeline
Mesh Exporting
Command Line Interface
SCS Format