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Actions Bar

The Actions bar hosts buttons to perform the actual compilation tasks.

Actions Bar

Compile

The “Compile” button will cause the compilation of all of the trees and atlases in the Settings bar. Compilation includes creating the billboard and texture atlases at the output size/resolution, creating SRT files for all of the loaded trees, creating and compiling (if necessary) optimized shaders for every tree, and placing all of the created and copied files into the output directory. Compiling a single atlas's trees can be done by right-clicking on the atlas in the Settings bar and choosing the option in the contextual menu.

Export Meshes

The “Export Meshes” button will cause many of the same steps as compilation of all of the trees and atlases in the Settings bar. This includes creating the billboard and texture atlases at the output size/resolution and copying all of the files into the output directory. However, SRT files and shader files will not be created. Instead, a mesh exporter will be called for each tree file. The mesh exporter to be used is selected when the “Export Meshes” button is first pressed. Exporting a single atlas's trees can be done by right-clicking on the atlas in the Settings bar and choosing the option in the contextual menu for the wanted output format.