The output directory where all atlas directories will be created.
A scalar on the size of all the trees in every atlas.
A scalar on the LOD distances of all the trees in every atlas.
When enabled, the Compiler will unload tree and texture data for any trees not in the currently shown atlas. This will save on memory in very large compile projects.
When enabled, the output window will be cleared before compiling begins.
When enabled, the copy textures step will occur during compilation.
When enabled, texture atlases will be created and saved during compilation.
When enabled, billboards will be rendered at their final size, antialiased, and streaked during compilation.
When enabled, trees files will be exported during compilation, whether this means SRT files or some other mesh export.