To load the textures and initialize the vertex and index buffers of a CTree object, call CTreeRI::InitGfx(). Note the hierarchy of the tree classes:
The typical order for initializing a tree object is:
Note: The source files MyPopulate.cpp/h give an example of how to load trees and initialize their graphics. Specifically, see CMyPopulate::LoadBaseTree() and CMyPopulate::InitBaseTreeGraphics(). |
---|