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SpeedTree Modeler User Manual
Introduction
Welcome
What's New
Licensing
Licensing Overview
User Manual
SpeedTree Pipeline
3ds Max
(including Mental Ray and V-Ray)
Maya
(including Mental Ray and V-Ray)
Cinema 4D
Houdini
Rhino
Other DCC Apps
Unreal Engine 4
Introduction
Managing Your Subscription
Creating Models for UE4
Importing Models into UE4
Working with Models in UE4
Making lightmap uvs for UE4
Thoughts from the Developers
Unity 5
Introduction
Managing Your Subscription
Creating Models for Unity
Importing Models into Unity
Working with Models in Unity
Modeling
Getting Started
Generators
Nodes
Forces
Modeling with Curves
Hand Drawing
Branch Intersections
Custom Mesh Assets
Mesh Fronds
Collections
Zones
Proxies
World Building
Leaf Collision
Wind Wizard
Advanced Wind
Ambient Occlusion
Level of Detail (LOD)
Collision
Simplify
Animated Growth
Subdivision Surfaces
SubD Version of Tree
Season
Focus
Tips and Tutorials
Video Tutorials
High Detail Modeling Tips
Real-Time Modeling Tips
Modeling Walkthrough
Missing Nodes
Custom Mesh Trunk
Leaf Map Maker
Reference Manual
Overview
Assets
Overview
Color Set Assets
Material Assets
Mesh Assets
Mask Assets
Displacement Assets
Property Editor
Global Tree Properties
Generation Properties
Tree Generator
Spine Generator
Leaf Generator
Zone Generator
Proxy Generator
Subdiv Generator
Cage Generator
Force Object
Collision Object
Control Point
Light
Fan
Tree Window Overview
Properties
Generation Editor
Curve Editor
Output Bar
Color Bar
Scale Dialogs
Timeline Bar
Generate Mesh
Exporting
Exporting Unwrapped
Export Tree Image
Export Material
Application Preferences
Keyboard Shortcuts
Scripts
SpeedTree FBX Importers
SpeedTree SWA Importer for Maya
SpeedTree Mesh Utilities for 3ds Max
Houdini SpeedTree FBX
Houdini SpeedTree Material
Houdini SpeedTree Forest
Glossary
Glossary