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Proxy Generator

The Proxy Generator is responsible for generating proxy nodes. “Proxies” are generally stand-in objects that represent individual trees in a complete forest scene.

Generation

The Generation properties are describe in full detail under 'Generation Properties'.


Forces

Allow Forces

When enabled, all forces that are checked will act on the generator. (Boolean)

Forces

Enabled (checkbox) While all forces in the scene are listed in this group, only enabled forces affect this generator.

Click on the colored square to the right of the force name to edit its properties.




Random Seeds

Random Seeds

Various seed values are used to procedurally generate nodes. Each random number has been separated out into groups of like properties. (Integer)

Randomize button
Seeds can be incremented with the spinner or chosen at random via the Randomize button. All seeds can be randomized at once with 'Randomize all'.

Randomize All

Randomizes the value for all seeds used to compute this generator. (Function)


Rotation

Rotation: Up

Rotates each proxy around the local X-axis. (Percentage)

Rotation: Out

Rotates each proxy around the local Z-axis. (Percentage)

Rotation: Right

Rotates each proxy around the local Y-axis. (Percentage)


Geometry

Spike Height

The height of the proxies if no meshes are assigned (spike mode). (Float)

Spike Radius

The radius of the proxies if no meshes are assigned (spike mode). (Float)

Mesh

Multiple proxies can be defined and applied to nodes at random. Use the button controls to add [+] or remove [-] meshes. (Multiproperty)

  • Geometry: A named mesh or 'SRT' file from the mesh bank is used for this proxy, or a spike.
  • Material: A named material from the material bank to be applied to this proxy.
  • Weight: Probability that any node will receive this proxy mesh (this weight ÷ sum of all weights).



Collision

Allow

Enables proxy collision for this generator. (Boolean)

Global Scale

Scales the size of the collision volumes as they pertain to colliding with objects from other generators. (Percentage)

See the 'Proxy Collision Detection' section of the manual for more info.

Self Scale

Scales the size of the collision volumes as they pertain to colliding with objects from within the same generator. (Percentage)

See the 'Proxy Collision Detection' section of the manual for more info.

Weight Scale

Scales the likelihood that proxies within this generator will survive the collision detection pass. (Percentage)

See the 'Proxy Collision Detection' section of the manual for more info.