The Proxy Generator is responsible for generating proxy nodes. “Proxies” are generally stand-in objects that represent individual trees in a complete forest scene.
The Generation properties are describe in full detail under 'Generation Properties'.
Enabled (checkbox) While all forces in the scene are listed in this group, only enabled forces affect this generator.
Click on the colored square to the right of the force name to edit its properties. |
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Various seed values are used to procedurally generate nodes. Each random number has been separated out into groups of like properties. (Integer)
Randomize button
Seeds can be incremented with the spinner or chosen at random via the Randomize button. All seeds can be randomized at once with 'Randomize all'.
Randomizes the value for all seeds used to compute this generator. (Function)
Rotates each proxy around the local X-axis. (Percentage)
Rotates each proxy around the local Z-axis. (Percentage)
Rotates each proxy around the local Y-axis. (Percentage)
The height of the proxies if no meshes are assigned (spike mode). (Float)
The radius of the proxies if no meshes are assigned (spike mode). (Float)
Multiple proxies can be defined and applied to nodes at random. Use the button controls to add [+] or remove [-] meshes. (Multiproperty)
Enables proxy collision for this generator. (Boolean)
Scales the size of the collision volumes as they pertain to colliding with objects from other generators. (Percentage)
See the 'Proxy Collision Detection' section of the manual for more info. |
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Scales the size of the collision volumes as they pertain to colliding with objects from within the same generator. (Percentage)
See the 'Proxy Collision Detection' section of the manual for more info. |
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Scales the likelihood that proxies within this generator will survive the collision detection pass. (Percentage)
See the 'Proxy Collision Detection' section of the manual for more info. |
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