Version 6.3.2 is the immediate successor to version 6.3.0. This is a minor release, mostly to add fixes and updates to the PS4 and Xbox One versions.
General Notes
This is likely to be the last release to directly support DirectX 10. Please let us know via support@speedtree.com if this is going to cause a problem.
PlayStation 4 performance and functionality improved. See the PlayStation 4-specific documentation for details.
Xbox One performance improved. See the Xbox One-specific documentation for details.
New directives added to every SDK header file for packing alignment.
Bug Fixes and Performance
Fixed a bug related to 8x MSAA + 8x anisotropic filtering. The reference application launching dialog was passing the wrong value on launch, causing the reference application to use clamping texture samplers instead of wrapping.
Some of the shaders that shipped with the 6.3.0 were compiled with debug settings.
Fixed a dependency error in one OpenGL and one DirectX 10 VC 10 project.