Introduction to SpeedTree for Unity
Welcome to SpeedTree for Unity. The pages in this section detail how to use the SpeedTree tools and models to their maximum effect in your Unity application.
How Does It Work?
Using SpeedTree with Unity is a three step process:
Create a SpeedTree model. You'll need a model to get started. Models consist of the SpeedTree files (.spm, .srt) and the textures and component meshes (.obj, .fbx) associated with it. Click
here to learn more about creating models in SpeedTree.
Import the model into Unity. SpeedTree models are imported into Unity like any other asset. They come in as a static mesh with extra vertex attributes to implement wind and smooth LOD. You can do anything with them that you can do with a static mesh inside of Unity. Click
here to learn more about import SpeedTree models into Unity.
Place models in your scene. Once imported, SpeedTree models can be placed or painted like any other static mesh. Click
here to learn more about placing SpeedTree models in Unity.
Topics in this Section