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Atlas Texture Settings


Size

Scale : X

Scales this texture in the X direction. This is done before any rotation caused by layout.

Scale : Y

Scales this texture in the Y direction. This is done before any rotation caused by layout.

Scale : Uniform

Scales this texture down uniformly (both x and y).

Scale : Reset

Reset X, Y, and Uniform scales to 1.0.

Inner Scale

Scales this texture down while leaving its original confines. This can be useful for eliminating texture bleeding.

Outer margin (pixels)

Adds a border (in pixels) to this texture. This can be useful for eliminating texture bleeding.


Diffuse Scalars

Saturation

Scalar for this texture's saturation

Contrast

Scalar for this texture's contrast

Brightness

Scalar for this texture's brightness

Alpha

Scalar for this texture's alpha channel


Normal Map

Invert Green

Flips the green channel of this normal map. There is a similar option on the “Textures” group that will flip the green channel on all normal maps.


Texture Maps

Diffuse

The diffuse texture on disk.

Normal

The normal texture on disk.

Specular/Transmission

The specular/transmission texture on disk.


Tree

Go to tree

Unselect everything and select the tree to which this billboard texture corresponds.


Billboards

Size scalar

Mirrors the tree's billboard size scalar property.

Ambient contribution

Mirrors the tree's ambient contribution property.