Scales this texture in the X direction. This is done before any rotation caused by layout.
Scales this texture in the Y direction. This is done before any rotation caused by layout.
Scales this texture down uniformly (both x and y).
Reset X, Y, and Uniform scales to 1.0.
Scales this texture down while leaving its original confines. This can be useful for eliminating texture bleeding.
Adds a border (in pixels) to this texture. This can be useful for eliminating texture bleeding.
Scalar for this texture's saturation
Scalar for this texture's contrast
Scalar for this texture's brightness
Scalar for this texture's alpha channel
Flips the green channel of this normal map. There is a similar option on the “Textures” group that will flip the green channel on all normal maps.
The diffuse texture on disk.
The normal texture on disk.
The specular/transmission texture on disk.
Unselect everything and select the tree to which this billboard texture corresponds.
Mirrors the tree's billboard size scalar property.
Mirrors the tree's ambient contribution property.