The 'Tree Window' property bar controls various rendering and viewport states.
When enabled, OpenGL shaders will be used to render the tree. When disabled, a fixed-function pipeline is used instead (which may be necessary for older graphics cards). (Boolean)
Only geometry with alpha values greater than this number will be rendered when alpha testing is enabled. (Percentage)
Upon selection, the selected objects are depicted in the Tree Window with the following style:
The amount of oversampling used for anisotropic filtering. (Percentage)
Enabling this option causes tree rendering to be slower, but use far less memory on the graphics card. This option should only be used on high polygon tree models or when the SpeedTree Modeler is used concurrently with other graphics applications. (Boolean)
Controls how large force icons appear in the 'Tree Window'. (Float)
Units used for the minimum allowed distance between control points. (Enumeration)
The minimum distance (relative to the parent branch's length) allowed between control points. (Float)
Requires a Spacing Style of 'Relative'. |
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The minimum distance (as a real-world unit) allowed between control points. (Float)
Requires a Spacing Style of 'Absolute'. |
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The width and height (in pixels) of the depth shadow. (Integer)
How far geometry is offset from itself when rendering into the depth shadow (increase this value to reduce shadow acne at the expense of shadows separating from their casters). (Float)
The opacity of the ground shadow. Higher numbers result in a darker ground shadow. (Percentage)
NOTE: the ground must be visible for shadows to appear on it. |
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Scales the size of manipulators in the 'Tree Window'. (Enumeration)
When enabled, a manipulator object is overlayed on top of selected nodes for quick edits to common properties. (Boolean)
Near and far clipping planes are calculated based on scene extents. Use this value to scale the computed near clipping plane value. (Float)
Near and far clipping planes are calculated based on scene extents. Use this value to scale the computed far clipping plane value. (Float)
The percentage between the near and far clipping plane where fog will begin. '1' = no fog, '-1' = always fogged, '0' = linear. (Percentage)
An exponent for the fog decay. Lower numbers will pull the fog toward the camera, and higher values will force the fog transition out further. (Float)
An external 'FBX' file that contains cameras to be used in the tree window. Any cameras found in this file will be added as an entry in the “current window” pulldown. Animation of the camera can be previewed using the 'Timeline' bar. (File)
An image file on disk to display as the background of each viewport window. The way the image is displays is controlled by the 'background image style' property. (File)
Color of the background. (RGBA)
Color of the grid lines. (RGBA)
Color of the “scribed” rendering effect in the 'tree window'. Semi-transparent colors can be used for less obtrusive lines. (RGBA)
Toggles the text information overlaid in the 'Tree Window'. (Boolean)
Toggles the visibility of the light (it is always on). (Boolean)
Toggles the visibility of the fan. (Boolean)
Toggles the visibility of the height indicator. (Boolean)
Toggles the visibility of the axis indicator in the tree window. (Boolean)
Toggles the visibility of the ground plane. The ground plane can receive shadows, and will cut through any geometry going below zero. (Boolean)
Toggles display of the grid on the ground plane. (Boolean)
Sets the distance between grid lines. (Integer)
Restores all viewport properties to their default values. (Function)
Renders a red box in the tree window depicting the region that “Export tree image…” and “Export material…” will use when executed. (Boolean)
The width used when computing the aspect ratio of the safe frame (the actual width of the screenshot is determined on the export dialog). (Float)
The height used when computing the aspect ratio of the safe frame (the actual height of the screenshot is determined on the export dialog). (Float)
Check for OpenGL Errors…: Query and report OpenGL errors each time the scene is drawn. (Boolean)
When checked, anything rendered as a leaf will be subject to hue, saturation, value, and normal modification subject to the properties below. (Boolean)
The random seed used to control color variation. Change this to change the variation pattern. (Integer)
Sets the amount of hue variation on each leaf. (Float)
Sets the amount of saturation variation on each leaf. (Float)
Sets the amount of value variation on each leaf. (Float)
Scales all navigation movement (panning, walking, zooming). (Float)
Scales all navigation rotating (looking). (Percentage)
How many units are covered by the grid in perspective projections. (Float)
The field of view of the viewer. (Float)